inputs
MMO.inputs · 21 symbols · generated 30 Sep 2026
BUT_LEFT
inputs.js:15- Namespace
MMO.inputs
BUT_WHEEL
inputs.js:16- Namespace
MMO.inputs
BUT_RIGHT
inputs.js:17- Namespace
MMO.inputs
S_IDDLE
inputs.js:19- Namespace
MMO.inputs
S_IN
inputs.js:20- Namespace
MMO.inputs
S_DONE
inputs.js:21- Namespace
MMO.inputs
DRAG_NONE
inputs.js:24- Namespace
MMO.inputs
DRAG_X
inputs.js:25- Namespace
MMO.inputs
DRAG_Y
inputs.js:26- Namespace
MMO.inputs
DRAG_STRETCH
inputs.js:27- Namespace
MMO.inputs
DRAG_WIDTH
inputs.js:28- Namespace
MMO.inputs
DRAG_HEIGHT
inputs.js:29- Namespace
MMO.inputs
DRAG_MOVE_X
inputs.js:30- Namespace
MMO.inputs
DRAG_MOVE_Y
inputs.js:31- Namespace
MMO.inputs
DRAG_SIZE
inputs.js:32- Namespace
MMO.inputs
DRAG_MOVE
inputs.js:33- Namespace
MMO.inputs
DRAG_ROTATE
inputs.js:34- Namespace
MMO.inputs
INPUT_CLASS
inputs.js:37- Namespace
MMO.inputs
SYMBOL_INPUT
inputs.js:38- Namespace
MMO.inputs
register
inputs.js:46Declare a gesture class under an event name, so input.add('{name}') can build it.
- Namespace
MMO.inputs
| eventName | string | the name the gesture is dispatched under |
| gesture | Function | a class extending MMO.inputs.Gesture |
| opts | Object | the default options for that gesture |
$
inputs.js:60Create an input of a certain type
- Namespace
MMO.inputs
| node | Element | |
| input | ||
| returns | Instance of Input |